Update 0.16 ๐งฑ๐โโ๏ธ
Another big visual update and some rocks. More exciting than it sounds.
New Backgrounds
This week's update brings some much-needed improvements to the dungeon backgrounds. Check out the latest images to see how it looks.
You'll find backgrounds in...
- 3 different sizes (to match the stage sizes)
- 4 different colour palettes (as you progress through the 4 trials)
- More variation to be added in future updates.
Rocks
A video game wouldn't be a video game without ROCKS, am I right??
You'll find these new obstacles scattered around every stage. They obstruct movement and attacks, but they can be pushed around like any other object in Dungeon Deathball and they're break if you punch them enough times (side note: I do not recommend punching rocks in real life).
This adds some small variation to each stage and gives you new options for intercepting enemy attacks. See what new tactics you can devise using them!
๐ Changes
Here's the full list of changes in this update.
- Added new background art.
- Added Wall obstacles. They can be attacked, pushed and destroyed like regular characters.
- Added several new hairstyles for more character variation.
- Enemies who have no actions queued are now skipped during the enemy turn (to make it quicker).
- When you pass the ball, your control will automatically switch to the recipient (provided they have Action Points).
- Camera during player input phase is now an overhead view that covers the whole field.
- Camera during enemy attacks now points down-field to mirror player attack camera.
- Changed 'stage intro' camera angle.
๐ Bug Fixes
- Snaptors no longer take a step backwards if their movement is fully obstructed.
Development Livestreams
Also! Did you know I've been livestreaming development again recently? There have been two streams already this month! (1) (2)
Want to catch my livestreams when they happen?
โ
Subscribe to my YouTube channel
๐ Turn on Notifications
That's all for this update! I hope you enjoy the new changes. ๐ Same time next week?
Matt
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Dungeon Deathball
๐ Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Egg Hunt Challenge is back!Apr 07, 2023
- Patch v1.4.5Sep 26, 2022
- Patch v1.4.4Sep 09, 2022
- Patch v1.4.3May 23, 2022
- Patch v1.4.1Apr 22, 2022
- Egg Hunt Challenge & Update v1.4Apr 14, 2022
- Update 1.3 - New Perks, Teams, Achievements, and buckets of bloodMar 16, 2022
- Patch v1.2.2Nov 03, 2021
- Patch v1.2.1Oct 30, 2021
- ๐ Trick or TreatOct 28, 2021
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