Update 0.16.1 - Tweaks & Bug fixes
Dungeon Deathball ยป Devlog
๐ Changes
- Maximum number of Walls spawned on Small stages reduced to 2 (from 3).
- Player input is enabled sooner (i.e. less waiting before you can input the next action).
- Keybind for 'Confirm Action' changed to Spacebar.
- Keybind for 'Rest' changed to R.
- Keybind for 'Pass Ball' changed to T.
- Keybind for 'Shoot Ball' changed to Y.
- Enabled VSync by default. (An option to disable it may be added in a future update. Please let me know if this is important to you!)
- The par countdown board now says "Over Par" instead of "No Par".
๐ Bug Fixes
- Fixed crash when you push an enemy in such a way that it would intend to attack outside the field grid on its next turn (this only affected attacks, not movement).
- Fixed camera becoming stuck zoomed in if you used the Shoot command then the ball lands on another human player.
- Fixed players spending an additional Stamina point when they step on to the ball's tile.
- Fixed application running in the background (and therefore receiving keyboard input).
- Fixed ball becoming the wrong scale after being shot.
- Possible fix for crash after enemy is hit and stunned by another enemy (Unconfirmed, hard to reproduce. Please let me know if you experience this!).
Files
DungeonDeathball_v0-16-1_Windows64_Standalone.zip 60 MB
Oct 19, 2020
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Dungeon Deathball
๐ Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
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- Patch v1.4.3May 23, 2022
- Patch v1.4.1Apr 22, 2022
- Egg Hunt Challenge & Update v1.4Apr 14, 2022
- Update 1.3 - New Perks, Teams, Achievements, and buckets of bloodMar 16, 2022
- Patch v1.2.2Nov 03, 2021
- Patch v1.2.1Oct 30, 2021
- ๐ Trick or TreatOct 28, 2021
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