Big Ball Update (v0.22)


๐Ÿˆ All about that ball

Wow, this update is a big one! Apologies that it took a little longer to get out but hopefully the sheer amount of new stuff makes up for that.

โš  Save Data Reset
Your save data will be reset in this update! I try to avoid doing this wherever possible but this update brings more significant changes to the way save data is structured. Apologies for any frustration this causes.

Read on for the full list of changes in v0.22.

Balls. Lots of balls.

Monsters can now pick up the ball. Uh oh.

Rearrange your team as much as you like before the stage starts.

View a full breakdown of your team's stats and stamina costs at any time. Useful for planning actions that you can't preview yet.

๐Ÿ†• Added

  • Ball Modifiers - Every stage has a random ball with its own buff/debuff. There's even a cheese ball.
  • Player Classes - Each player can be a Runner, Carrier or Brawler. This determines their perk and max stats. Anyone who said "you can be whatever you want to be" was lying.
  • Detailed Team Stats screen - Includes attack stats and full stamina costs for all actions. Click the "?" in the top-right corner during gameplay to view this info.
  • Enemies can carry the ball - This is bad. They will pick up the ball if they step on to its tile. They drop it again if damaged.
  • "Take" action - A player who is not carrying the ball can now take it off an adjacent player by spending 2 stamina.
  • "Snatcher perk - Allows you to take the ball off enemies if they're next to you.
  • "Backspin" perk - The ball rebounds further after hitting opponents. Lazy players rejoice; you don't need to walk as far to get it back.

๐Ÿ” Changed

  • The ball bounces back off opponents when it hits them. This is called "rebound" and can be increased with perks and ball modifiers.
  • Powerball perk split into 2 separate perks: Powerball (increases ball push distance) and Bruiseball (increases ball damage).
  • Up to 3 Hatcheries can now spawn per stage (increased from 2).
  • If an enemy is carrying the ball it will try to move towards the left-hand side of the field.
  • Enemies will now attack any adjacent walls if they cannot move.
  • Swapped the starting positions of your players so they match their order in the HUD.
  • Strength upgrades are more expensive.
  • Keyboard shortcuts for ball actions changed to Q (Pass) and E (Shoot).
  • The stage info text is now centred and a little darker.
  • Command buttons now have a red hatching pattern if you do not have enough stamina.
  • The semi-transparent 'screen blackout' effect is darker.
  • The help popup no longer shows player perk info.
  • "How to Play" section has been moved from the Pause menu to the Help menu.
  • The stage intro camera has changed framing.

๐Ÿ› Fixed

  • Attacks with 0 damage will now correctly stun and push characters.
  • Ball attack previews now correctly take knockback resistance into account.
  • Knockback++ perk now pushes characters the full 3 tiles instead of 2.
  • Buttons with shortcuts no longer show their icon if they're locked when they first appear.
  • Popups no longer render behind the HUD.

Enjoy!

Matt

Files

DungeonDeathball_v0-22-0_Windows64_Standalone.zip 59 MB
Feb 09, 2021

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