The Sweaty Update (v0.28)
Dungeon Deathball ยป Devlog
๐ฅต Don't sweat the small stuff. Unless it's your chance of survival.
Here are some of the big new changes...
๐ฆ Players get sweaty when they're tired
๐ "Act Order" popups
๐โโ๏ธ More hairstyles
๐ You can now push other players with the Ball
And here's the full run-down of changes in this update...
๐ Added
- Players show different animation, facial expression, audio and visual effects when their stamina drops to 4 or less.
- More hairstyles for players.
- 2 additional voice variants for male and female players.
- More voice events for all players (move, move with ball, rest, low stamina).
- Slam Lad Goalie enemy.
๐ Changed
- Stamina gauges animate over time (instead of changing instantly).
- "Enemy Info" now just shows "Act Order" popups for all enemies and hazards.
- Aforementioned Act Order shortcut button now changes colour when used.
- Characters are still pushed by Ball shots, even if they catch the ball (affects Sascatches and other human players).
- Characters no longer drop the Ball when pushed by 'Wind' type attacks.
- Randomly-generated players' hairstyle is now partially determined by their skin tone.
- Judgment Mode now replaces all Mad Lads with Slam Lads (including goalies).
- Reduced maximum number of Lil Lils per stage from 4 to 3.
- When enemies are stunned, the duration is displayed in the "Stunned!" popup.
- Enemy info sidebar now shows how long the enemy is Stunned for.
- 'Team Fortress' achievement now displays a progress bar.
- Only currently-used player voices are loaded to reduce memory usage.
- Added audio filter to all sound effects (previously only applied to crowd sounds).
- All character voice audio ducks music volume more aggressively.
- Player upgrade node icons now have a dotted outline when not purchased.
- Moved health bars lower so they're not hidden by attack tooltips.
๐ Fixed
- Fixed Ball Modifiers not applying score multipliers.
- Fixed crash on 'mode select' screen.
- Fixed stage results text not appearing when skipping results sequence quickly.
- Fixed loud audio mess when skipping stage results sequence.
- If players are pushed over the finish line by Wind attacks or Ball shots the stage now instantly ends in victory (instead of nothing happening until you act on the next turn).
- Sascatch no longer catches the Ball if shot when stunned.
- "Touch down" text changed to "Touchdown" when you complete a stage.
- Fixed 'dangerous tile' hazard stripe icon not disappearing from Spike Trap tiles after enemies have targetted that tile.
- 'Rokoban' achievement no longer counts pushes where the rock was unable to move.
Enjoy!
Matt
Files
DungeonDeathball_v0-28-0_Windows64_Standalone.zip 81 MB
Apr 26, 2021
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Dungeon Deathball
๐ Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
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- ๐ Trick or TreatOct 28, 2021
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