The Timeline Update (v0.29)
Dungeon Deathball » Devlog
See a detailed rundown of just how many players died for your win
⚠ Session Save Data Reset
Your mid-run session save data will be reset in this update!
Fortunately, I have now implemented a feature that allows updates to only reset your mid-run session data, rather than ALL of your save data. As always, I'll avoid this wherever possible, but sometimes it's necessary due to major data structure changes. At least now your achievements, settings and stats will remain intact, but any sessions you have unfinished will unfortunately be deleted when the game starts.
Now, on to the big new changes...
👋 Say hello to your Team in the new intro
📊 Revamped Timeline
📈 Little baby Timeline after each stage
😌 You can navigate the Options menu with a keyboard (WITHOUT tearing your hair out in frustration)
And here's the full run-down of changes in this update...
🆕 Added
- Player introductions at the start of each run.
- Stage progress with rank icons on the loading screen between stages.
🔁 Changed
- Overhauled the Timeline seen at the end of each trial.
- Daily Challenge mode can now only be played once per day.
- Selected menu buttons now have an outline instead of being enlarged.
- Updates can now delete mid-run session save data to avoid deleting ALL save data.
- The Judgment now makes less noise while spectating.
- "Normal Ball" renamed to "Standard Ball".
- Updated the main title logo so it matches store page version.
- Total score popups are now brighter blue and more visually prominent.
- Total score popup now appears on the loading screen between stages.
🐛 Fixed
- Fixed crash when skipping menu page transitions.
- Fixed Options menu navigation moving to unexpected buttons (when using a keyboard or controller).
- Trial intro jingle now correctly uses your music volume setting.
- Trial intro jingle pitch no longer gets distorted if you skip the sequence.
- Title text on loading screens now uses pixel-perfect scaling.
Enjoy!
Matt
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Dungeon Deathball
💀 Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
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