Update 0.11.3 - Bug fixes
Dungeon Deathball » Devlog
As I mentioned in the last update, I've had other work commitments so I haven't been able to make any large updates to the game. But I have fixed a bunch of bugs!
- Made it impossible to open the Pause menu during the enemy's turn, thereby preventing the UI from reappearing.
- Help popups no longer fail to appear if you move the cursor between 2 adjacent tiles.
- Stamina perk now displays the correct value when it's at level 2 or higher.
- "Rest" button no longer also says "End Turn" if your current player has the Power Nap perk.
- Chargers no longer kill themselves if they are pushed to the edge of the grid and are planning to charge off it.
- Health bar popups now correctly placed above a Charger after they hit something.
Enjoy!
Matt
Files
DungeonDeathball_Win_0-11.zip 46 MB
Sep 15, 2018
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Dungeon Deathball
💀 Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
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