Attack Perk Update (v0.21)
Dungeon Deathball ยป Devlog
๐ Unlock new attacks and face an aggressive new enemy
Welcome to the first update of 2021! Apologies for the lack of updates. Before the Christmas break I worked on a little retro FPS for a game jam. Check it out!
This Dungeon Deathball update features 2 significant new perks which let you tackle your opponents in new ways. It also introduces the Slam Lad (a tougher version of the basic Mad Lad enemy, who can charge over short distances) and some big improvements to general interface clarity.
Above: The Needle perk lets you attack a row of enemies at the same time. ๐ช
๐ Added
- Slam Lad enemy.
- Bulldozer perk (charge attack).
- Needle perk (piercing attack).
- Energise perk (stamina auto-recovery).
- Stamina/AP cost tooltips appear when you highlight commands.
- Detailed Attack stats when you preview attacks against enemies.
- Hovering over the Rest button now shows how much Stamina you will recover.
- 'Fast Mode'. Enable this in the Options menu to skip animations for enemies and traps when their intended target has moved out of the way.
- 'Pixel Filter' option. Disable this in the Options menu to turn off the low-resolution 'retro' effect.
- You can now move the cursor around the entire field using only the keyboard/controller directional buttons.
๐ Changed
- Revamped enemy info popups to be more clear, with icons and colour-coding.
- Spike traps now deal 7 damage (raised from 5).
- Ball command buttons (Pass/Shoot) remain visible but with red text, even when unavailable, so you can preview their stamina costs and see why they're not available.
- Enemy health bars are slimmer to use less screen space.
- Enemy act order no longer appears when you're hovering the cursor over them.
- Enemy attacks are no longer previewed until you hover the cursor over them.
- Camera is zoomed out slightly further during stages.
- Attack cameras now cut straight to their target instead of zooming in.
- Command prompt ("Confirm/Cancel") now appears instantly.
- "Knockback" is referred to as "Push".
- Floor tile interaction markers are now more visible and they pulse.
- Currently-selected tile has a 3D 'floating squares' cursor instead of 1 flat white square.
- "Shoot" icon changed to an arrow pointing right instead of up.
- 'Damage/Kill' icons now animate briefly when they first appear.
- Perks now use a single yellow icon for all tiers, with an additional 3-bar icon to indicate the tier.
๐ Fixed
- Snaptors no longer try to move across tiles that other enemies intend to occupy.
- Snaptors no longer move behind the goal line (they now have the same behaviour as other enemies).
- All actions now correctly calculate their Stamina/AP costs with certain perk/ball setups.
- "Pass" button is no longer hidden while the "Ball" head remains active.
Enjoy!
Matt
Files
DungeonDeathball_v0-21-0_Windows64_Standalone.zip 59 MB
Jan 15, 2021
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Dungeon Deathball
๐ Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
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- ๐ Trick or TreatOct 28, 2021
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