The Achievement Update (v0.27)
๐ Finally, some acknowledgement for your hard work
โ Save Data Reset
Your save data will be reset in this update!
I try to avoid doing this wherever possible but this update brings more significant changes to the way data is structured. Apologies for any frustration this causes.
With that said, here are the major changes in version 0.27.
Achievements
There are now a grand total of 78 achievements to unlock! You can view your progress in the Achievements menu in-game. Or, if you're playing the game via Steam with the free Steam key included in your purchase, then you can view your progress in the standard Steam interface.
Unlocking Modes
Until now, all game modes were unlocked from the beginning. This was because I was looking for feedback in the Early Access phase.
As Dungeon Deathball nears its full release I have decided to lock these modes off and implement the mechanics for unlocking them.
It works as follows:
- New modes are unlocked by earning Achievements.
- The criteria for each mode is displayed when you hover over its button when starting a new game.
- A popups will now appear on the title screen when you've unlocked a new mode.
Here's the full run-down of changes in this update...
๐ Added
- Achievements.
- In-game Achievements menu to view your progress.
- Unlock system for game mode.
๐ Changed
- "Boss Mode" renamed to "Judgment Mode".
- You can now skip several of the sequences between screens (camera movement when a stage first starts, the reveal of your stage results, and the delay before results appear on Game Over).
- It's now faster to get into gameplay after beginning a stage.
- "How To Play" page list is divided into sections.
- "How To Play" now contains information about Gems.
- "How To Play" now contains information about Player Classes.
- Pacists team now has a fixed Snatcher perk.
- Updated credits with a new patron.
- Changed the way stage results are saved under the hood.
- Selecting a different game mode no longer shows a popup explaining how it works.
- Selecting "Save & Quit" when you already have a saved game will now show a warning and various options for what to do next.
- A trophy icon is now displayed next to each mode when you've completed it.
- Currently-selected team now shows a 'tick' icon instead of a white border.
๐ Fixed
- It is now possible to skip cinematics using a controller.
- Fixed crash when unlocking new teams.
- Fixed "Done" button not being automatically highlighted after skipping the Game Over cinematic.
- Team Hodgepodge's Skull Keys are now correctly awarded after beating each trial.
- Fixed "Skull Keys acquired" popup not appearing.
- Fixed Enemies section of "How To Play" missing data.
- Fixed timeline icons not showing when you achieved S-Rank on a stage.
- Fixed tick-box backgrounds sometimes being misaligned in the Options menu.
Please note that the price has now increased as mentioned earlier in this post. This now represents the final, full release price.
Enjoy!
Matt
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Dungeon Deathball
๐ Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges.
Status | Released |
Author | Matt Glanville |
Genre | Strategy |
Tags | grid-based, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-based Strategy |
Languages | English |
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- Egg Hunt Challenge is back!Apr 07, 2023
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- Patch v1.4.4Sep 09, 2022
- Patch v1.4.3May 23, 2022
- Patch v1.4.1Apr 22, 2022
- Egg Hunt Challenge & Update v1.4Apr 14, 2022
- Update 1.3 - New Perks, Teams, Achievements, and buckets of bloodMar 16, 2022
- Patch v1.2.2Nov 03, 2021
- Patch v1.2.1Oct 30, 2021
- ๐ Trick or TreatOct 28, 2021
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