Version 1.3: colour unlocks, more languages and lots of improvements!
Switch 'N' Shoot » Devlog
Version 1.3 is now live!
I've been busy working on updates for Switch 'N' Shoot, and it's finally here.
In case you didn't know, I recently ported the game to Nintendo Switch!
I made a bunch of improvements and tweaks in the process. Version 1.3.1 brings all the changes over from the Switch version, plus some newer tweaks and bug fixes. I hope you like them!
Here's the full list of changes...
Changes:
- Added language support for Simplified Chinese (简体中文).
- Added language support for Japanese (日本語).
- Added language support for Russian (русский).
- Added language support for Brazilian Portuguese (Português Brasileiro).
- Added colour palette unlock system (based on the furthest Sector you have reached).
- Added 7 new colour palettes to unlock, with 8 presets per palette.
- Palette swap menu overhauled.
- Player ship colour changes if you set the background to the same colour (and vice versa) so you can't accidentally hide the ship and menu text.
- Added more options for random name generator.
- Gameplay pop-up text is now positioned near the area of focus (e.g. "Power-up!" text is positioned above where you caught the power-up).
- Added icon to go straight to Extras menu from 'game over' screen.
- Stat values are now capped (at ridiculously large values) to avoid save file issues on Switch.
- Added an option to disable the 'arcade cabinet' border artwork.
- Added sound effect and visual warnings when laser walls and bosses appear.
- Added sound effect when 'Back' is pressed in menus.
- Added sound effect when power-ups appear.
- Added sound effect when shield-dropper alien appears.
- Application is now built for 64-bit OS.
- TATE Mode now supports both portrait orientations.
- Added developer links on shutdown.
- Web links are now opened in the Steam Overlay.
Bug fixes:
- Certain elements now display at the right orientation in TATE Mode (stars, screen shake and screen-wipe).
- Final score text no longer sits too high up.
- A default icon is now automatically highlighted in all menus.
- Buttons cannot be spammed during transitions when you instigate a level load.
- The correct icon is now selected when you press 'down' from the 'Back' icon in the Extras menu.
- You can now skip the leaderboard display animation again, to speed up game restart (this was added, then broke).
- 'Quit' button now works correctly again.
- Audio with randomised pitch no longer interferes with audio with fixed pitch.
- Keyboard/controller menu input no longer breaks if you deselect all icons with the mouse.
- Game window now fits correctly on super-widescreen displays.
- Fixed some text not being localised in certain languages.
- Remapping the 'Quit' button now works properly.
Remember!
If you're enjoying Switch 'N' Shoot, please remember to...
You can also follow me on...
Files
SwitchNShoot_1-3-1_LinuxUniversal_Standalone.zip 55 MB
Jun 04, 2019
SwitchNShoot_1-3-1_Windows64_Standalone.zip 45 MB
Jun 04, 2019
SwitchNShoot_1-3-1_OSX_Standalone.zip 44 MB
Jun 04, 2019
Get Switch 'N' Shoot
Buy Now$3.99 USD or more
Switch 'N' Shoot
👾 An arcade shoot-em-up played entirely with a single button.
Status | Released |
Author | Matt Glanville |
Genre | Action |
Tags | Arcade, Difficult, Fast-Paced, hard, one-button, Pixel Art, Retro, Score Attack, Shoot 'Em Up, Singleplayer |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Color-blind friendly, High-contrast, One button, Textless |
More posts
- Version 1.3.5Aug 19, 2021
- New Beta (version 1.3.5)Aug 13, 2021
- Subscribe!!Jun 05, 2020
- Version 1.3.2Sep 26, 2019
- Join my Mailing List!Jul 02, 2019
- Coming to Nintendo Switch!Mar 21, 2019
- 65% OFF - Weekend Flash Sale!Mar 08, 2019
- Version 1.2.3Jan 14, 2019
- Version 1.2.2 (bug fix)Dec 21, 2018
Comments
Log in with itch.io to leave a comment.
Hey awesome game! Is the 1.3 update coming to Android?
Thank you! :) Yes it is, it's just taking a little longer. My apologies! I upgraded Windows recently so I no longer have my Android SDK environment set up, and I've been busy working on Ghost Grab 3000 and looking after our newborn. It's coming, just a little later than I'd hoped. Thanks!
Great, can't wait! Actually I can haha. Take all the time you need. I might grab it on Switch anyway, it'd be awesome with the vertical grip I 3D printed to play Downwell 😃. Congratulations on your new baby!
Ah thank you! I'd love to see this vertical grip of yours, it sounds cool!