GMTK Jam - over halfway
We're several hours past the halfway point now, and I'm pretty happy with how my entry to the GMTK Game Jam 2019 is shaping up.
You can play the current build game in your web browser here, but please remember that it's not finished yet!
The jam theme is "only one". My interpretation of that theme is:
- You're given the description of a target you must assassinate.
- Only one person in the crowd matches the description.
- Don't shoot the wrong person.
- (You only get one bullet too.)
Here's how it's looking so far.
So I got my random character generation in place with a bunch of features that can make up weirdo faces. This system is way simpler than it looks, it's just like 5 or 6 sprites overlaid on top of each other.
Next I got the sniper mechanics working. This proved to be pretty awkward because I was using Unity's own 2D Pixel Perfect solution, which totally breaks 2D raycasting from the camera. I faffed around with that for a while, got frustrated, and decided to just remove it. So the game's not as 'true lo-fi' as I like my games to look, but it's fine for the jam. It's way more important that it actually works.
Finally I started working on the systems that hold the game together: the win/lose states, the countdown timer, the scoring system and the level progression system.
All the levels play the same right now, but I want to add some difficulty ramping. My intention is that you'll start seeing more faces that share common features with your target, but aren't identical. That way you'll have to look more closely to pick out the small differences.
I also want to add the ability to get another hint (e.g. skin colour), which will decrease your score for the level.
Anyway, that's all for today! Super happy with how it's playing! Let me know what you think :)
P.S. Be sure to check out my other games!
Get Singled Out (GMTK Jam 2019)
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